


The moving bits of this presentation were made over time, with the effort of many. Our purpose is to show what CAN be made with the license. We have in no way association with the DBZ license, we are mere fans. I can see people going insane over the intense battles that are possible. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes. The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. We drew from all sources and we committed to our vision, which we share with you. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragonball game. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years.
#Hyper dragon ball z official site code
Team Z2 was responsible for the code and animations you've just seen in action. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.

The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!Īctually no, that's a lie. Then again, stranger things have happened.Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. Of course, the question is how long will this game be available before Bandai Namco, the video game publisher behind official DBZ games, issues a takedown – like Nintendo removing the fan-made remake of Metroid 2. There’s even a stage based on the real-life fighting game tournament EVO, which is pretty funny.

#Hyper dragon ball z official site series
On top of all that, the game features 21 stages with most of them coming from all parts of the anime’s history, including the earliest parts of the series all the way up to the latest movie, Battle of Gods. And the development team has done work to rebalance its roster, so it seems like it wants to focus on a good selection of characters, as opposed to a large one. As a pretty big DBZ fan, I wish there were more characters, but developer Team Z2 is planning to release Android 18, Super Buu, Gotenks, Krillin, and Tien this year. Hyper Dragon Ball Z was made with the freeware fighting engine M.U.G.E.N., and the current build features nine characters-Goku, SSJ Goku, Vegeta, Majin Vegeta, Gohan, Piccolo, Frieza, Babidi, and Hercule. Ladies and gentlemen, this is Hyper Dragon Ball Z. The IP is one of the few manga/anime properties that has found a large audience outside of Japan and – while the latest major entry in the series, Dragon Ball Xenoverse 1 & 2, has been been well enough received – this same audience has now created its own fighting video game featuring awesome characters from Dragon Ball Z. As one of the largest fighting game franchises around today, Bandai Namco has done a pretty great job at providing fans of Dragon Ball Z with a video game worth playing.
